STEM References

Blair, K. 2013. “Learning in Critter Corral: Evaluating Three Kinds of Feedback in a Preschool Math App.” Proceedings of the 12th international conference on interaction design and children, New York, New York, USA, June 24– 27ACM.


Botha, A., M. Herselman, and M. Ford. 2014. “Gamification Beyond Badges.” In IST-Africa Conference Proceedings. 1– 10. IEEE. http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6880651.


Bratitsis, T. 2018. “Advances in Intelligent Systems and Computing.” Interactive Mobile Communication, Technologies and Learning56–68. Springer, Cham. doi:10.1007/978-3-319-75175-7_7.


Campbell, F. A., C. T. Ramey, E. Pungello, J. Sparling, and S. Miller-Johnson. 2002. “Early Childhood Education: Young Adult Outcomes from the Abecedarian Project.” Applied Developmental Science 6 (1): 42–57. doi:10. 1207/S1532480XADS0601_05.


Cherner, T., J. Dix, and C. Lee. 2014. “Cleaning up That Mess: A Framework for Classifying Educational Apps.” Contemporary Issues in Technology and Teacher Education 14 (2): 158–193. https://www.researchgate.net/ publication/264533545.


Deci, E. L., R. Koestner, and R. M. Ryan. 2001. “Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again.” Review of Educational Research 71 (1): 1–27. http://www.jstor.org/stable/3516064.


Garon, N., S. E. Bryson, and I. M. Smith. 2008. “Executive Function in Preschoolers: A Review Using an Integrative Framework.” Psychological Bulletin 134 (1): 31–60. doi:10.1037/0033-2909.134.1.31.


Gavriushenko, M., L. Karilainen, and M. Kankaanranta. 2015. “Adaptive Systems as Enablers of Feedback in English Language Learning Game-based Environments.” Frontiers in Education Conference. doi:10.1109/FIE.2015.7344107.


Graesser, A. C., D. S. McNamara, and K. VanLehn. 2005. “Scaffolding Deep Comprehension Strategies Through Point & Query, AutoTutor, and iSTART.” Educational Psychologist 40 (4): 225–234. doi:10.1207/s15326985ep4004_4.


Highfield, K., and K. Goodwin. 2013. “Apps for Mathematics Learning: A Review of ‘educational’ Apps from the iTunes App Store.” In Mathematics Education: Yesterday, Today and Tomorrow (Proceedings of the 36th Annual Conference of the Mathematics Education Research Group of Australasia), edited by V. Steinle, L. Ball, and C. Bardini, 378–385. Melbourne: MERGA.


Hirsh-Pasek, K., J. Zosh, R. Golinkoff, J. Gray, M. Robb, and J. Kaufman. 2015. “Putting Education in ‘Educational’ Apps.” Psychological Science in the Public Interest 16 (1): 3–34. doi:10.1177/1529100615569721.


Hourcade, J. P. 2007. “Interaction Design and Children.” Foundations and Trends® in Human-Computer Interaction 1 (4): 277–392. doi:10.1561/1100000006.


Hsieh, H., and S. E. Shannon. 2005. “Three Approaches to Qualitative Content Analysis.” Qualitative Health Research 15 (9): 1277–1288. doi:10.1177/1049732305276687.


Hsin, C., and H. Wu. 2011. “Using Scaffolding Strategies to Promote Young Children’s Scientific Understandings of Floating and Sinking.” Journal of Science Education and Technology 20: 656–666. doi:10.1007/s10956-011-9310-7.


Kannass, K. N., and J. Colombo. 2007. “The Effects of Continuous and Intermittent Distractors on Cognitive Performance and Attention in Preschoolers.” Journal of Cognition and Development 8 (1): 63–77. doi:10.1080/ 15248370709336993.


Kloos, H., and G. C. Van Orden. 2005. “Can a Preschooler’s Mistaken Belief Benefit Learning?” Swiss Journal of Psychology 64 (3): 195–205. doi:10.1024/1421-0185.64.3.195.


Lee, C.-Y., and T. S. Cherner. 2015. “A Comprehensive Evaluation Rubric for Assessing Instructional Apps.” Journal of Information Technology Education: Research 14: 21–53. http://www.jite.org/documents/Vol14/ JITEV14ResearchP021-053Yuan0700.pdf.


Lonigan, C. J., S. R. Burgess, and J. L. Anthony. 2000. “Development of Emergent Literacy and Early Reading Skills in Preschool Children: Evidence from a Latent-variable Longitudinal Study.” Developmental Psychology 36 (5): 596– 613. doi:10.1037/0012-1649.36.5.596.


Marcovitch, S., J. J. Boseovski, and R. J. Knapp. 2007. “Use it or Lose it: Examining Preschoolers? Difficulty in Maintaining and Executing a Goal.” Developmental Science 10 (5): 559–564. doi:10.1111/j.1467-7687.2007.00611.x.


Nikoyalev, M., S. M. Reich, T. Musket, N. Tadjbakhsh, and M. Callaghan. under review. “The Use of Feedback in Online ‘Educational’ Games for Preschoolers.”


Masterman, E., and Y. Rogers. 2002. “A Framework for Designing Interactive Multimedia to Scaffold Young Children’s Understanding of Historical Chronology.” Instructional Science 30 (3): 221–241.


Obikwelu, C., J. Read, and G. Sim. 2012. “The Scaffolding Mechanism in Serious Games.” Fun and Game 9: 4–6. ISBN: 978-2- 917490-21- 1.


Papadakis, S., M. Kalogiannakis, and N. Zaranis. 2018. “Educational Apps from the Android Google Play for Greek Preschoolers: A Systematic Review.” Computer & Education 116: 139–160. doi:10.1016/j.compedu.2017.09.007.


Petersen, L. A., and N. M. McNeil. 2013. “Effects of Perceptually Rich Manipulatives on Preschoolers’ Counting Performance: Established Knowledge Counts.” Child Development 84 (3): 1020–1033. doi:10.1111/cdev.12028.


Pew Research Center. 2017. “A Third of Americans Live in a Household with Three or More Smartphones.” http:// www.pewresearch.org/fact-tank/2017/05/25/a-third-of-americans-live-in-a-household-with-three-or-more-smart phones/.


Piaget, J. 1984. “The Attainment of Invariants and Reversible Operations in the Development of Thinking.” Social Research 51 (1/2): 167–184. http://www.jstor.org/stable/40970935.


Plowman, L., J. McPake, and C. Stephen. 2010. “The Technologisation of Childhood? Young Children and Technology in the Home.” Children and Society 24 (1): 63–74. doi:10.1111/j.1099-0860.2008.00180.x.


Plowman, L., O. Stevenson, C. Stephen, and J. McPake. 2012. “Preschool Children’s Learning with Technology at Home.” Computers & Education 59: 30–37. doi:10.1016/j.compedu.2011.11.014.


Romeo, G., S. Edwards, S. McNamara, I. Walker, and C. Ziguras. 2003. “Touching the Screen: Issues Related to the use of Touchscreen Technology in Early Childhood Education.” British Journal of Educational Technology 34 (3): 329– 339. doi:10.1111/1467-8535.00330.


Sarnecka, B. 2015. “Learning to Represent Exact Numbers.” Synthese. doi:10.1007/s11229-015-0854-6.


Sharma, P., and M. Hannafin. 2007. “Scaffolding in Technology-enhanced Learning Environments.” Interactive Learning Environments 15 (1): 27–46. doi:10.1080/10494820600996972.


Shoukry, L., C. Sturm, and G. H. Galal-Edeen. 2015. “Pre-MEGa: A Proposed Framework for the Design and Evaluation of Preschoolers’ Mobile Educational Games.” In Innovations and Advances in Computing, Informatics, Systems Sciences, Networking and Engineering, 385–390. Springer, Cham. doi:10.1007/978-3- 319- 06773- 5_52.


Shuler, C. 2012. “iLearn II: An addendum – An Analysis of the Games Category of Apple’s App Store.” http://www. joanganzcooneycenter.org/wp-content/uploads/2012/09/jgcc_ilearn_games_addendum.pdf.


Thorell, L., S. Lindqvist, S. Nutley, G. Bohlin, and T. Klingberg. 2009. “Training and Transfer Effects of Executive Functions in Preschool Children.” Developmental Science 12 (1): 106–113. doi:10.1111/j.1467-7687.2008.00745.x.


Vaala, S., A. Ly, and M. Levine. 2015. Getting a Read on the app Stores: A Market Scan and Analysis of Children’s Literacy Apps. New York: The Joan Ganz Cooney Center at Sesame Workshop.


Vatavu, R., G. Cramariuc, and D. M. Schipor. 2015. “Touch Interaction for Children Aged 3 to 6 Years: Experimental Findings and Relationship to Motor Skills.” International Journal of Human-Computer Studies 74: 54–76. doi:10. 1016/j.ijhcs.2014.10.007.


Vygotsky, L. 1978. “Interaction Between Learning and Development.” From: Mind and Society (79-91). Cambridge, MA: Harvard University Press.


Wouters, P., and H. van Oostendorp. 2013. “A Meta-analytic Review of the Role of Instructional Support in Game- based Learning.” Computers & Education 60: 412–425. doi:10.1016/j.compedu.2012.07.018.


Zichermann, G., and C. Cunningham. 2011. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: O & Reilly Media.